Resources / how I work
I make or prepare art and game content, build a test version, try it in an emulator, and compare the result with real Saturn hardware when the project targets that machine. I keep the working version and its evidence so a new experiment can be judged against it. The Goddess Tourney follows the same build-and-test habit on PC in RPG Maker MV.
An emulator is useful for quick iteration and recorded checks. A successful emulator run is not a claim about Saturn performance or appearance on a physical console.
Used in these projects
- Yaul / libyaul — Open Saturn development kit used by the SIGNAL RIDER build scripts.
- Mednafen Saturn documentation — Saturn emulation reference for repeatable boot and gameplay checks.
- SAROO upstream — The cartridge project used to take Saturn test packages to physical hardware.
- RPG Maker MV — The engine used for the modern version of The Goddess Tourney.
Supplementary references
- Beetle Saturn core documentation — Core setup and options; useful for reading emulator capture context.
- Sonic Robo Blast 2 upstream source — Original fan-game project behind the earliest Sonic Saturn experiments.
- Yaul examples — Small example programs for studying Saturn APIs.
These links go to the tool makers or upstream projects. They do not link to my own code.