DSM
GAMES
Games, experiments, notes & works in progress

Resources / how I work

I make or prepare art and game content, build a test version, try it in an emulator, and compare the result with real Saturn hardware when the project targets that machine. I keep the working version and its evidence so a new experiment can be judged against it. The Goddess Tourney follows the same build-and-test habit on PC in RPG Maker MV.

An emulator is useful for quick iteration and recorded checks. A successful emulator run is not a claim about Saturn performance or appearance on a physical console.


Used in these projects

  • Yaul / libyaul — Open Saturn development kit used by the SIGNAL RIDER build scripts.
  • Mednafen Saturn documentation — Saturn emulation reference for repeatable boot and gameplay checks.
  • SAROO upstream — The cartridge project used to take Saturn test packages to physical hardware.
  • RPG Maker MV — The engine used for the modern version of The Goddess Tourney.

Supplementary references

These links go to the tool makers or upstream projects. They do not link to my own code.