DSM GAMES

Independent games, tools, and experiments for classic Sega hardware.

About me

David smiling at a table during a cooking activity

I'm David S. Morrill, a hobbyist game developer. I've been making games in one form or another for more than twenty years.

How it started

I started with Game Maker classes at a community college as a little kid, and got deeply into RPG Maker and custom Starcraft maps. I have my mom and dad to thank for those, and for letting me keep a computer in my room. It opened up a world of games, forums, and tinkering.

MySpace taught me to fiddle with website design. I miss the community forums where so many of us learned things. I should probably also apologize for repeatedly destroying the family computer with viruses along the way. I've come a long way since then.

Over the years I built computers, lurked around game-development forums, experimented with different tools, and made projects mostly to see what I could figure out.

Back to old hardware

More recently, I unexpectedly found The Goddess Tourney, an old RPG Maker 2003 project of mine, still sitting online. Revisiting it led me to try building a player for ordinary RM2K3 games, first on Saturn and now on Dreamcast.

That Saturn rabbit hole has also grown into Signal Rider, Sonic Saturn, and an increasingly serious fascination with what can still be squeezed out of old hardware.

Around the day job

Game development is not my day job. I teach at a university, so progress here tends to come in bursts: weekends, holidays, semester breaks, and those stretches when I can disappear into a project for a while.

Watching a rough experiment turn into a real level, scene, or game still feels like being some kind of magician.

Sega Saturn with a SAROO cartridge and arcade controller on David's workbench
The Saturn end of the workbench.
Signal Rider playing on a CRT television
Signal Rider on a CRT.
A photograph of David displayed on a CRT television
Me, on another CRT.